/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, Hardware
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef FOUNDATION_GRAPHIC_3D_STANDARD_RENDER_SERVICE_HUALEI_ENGINE_H_
#define FOUNDATION_GRAPHIC_3D_STANDARD_RENDER_SERVICE_HUALEI_ENGINE_H_

#include "i_engine.h"

namespace OHOS::Render3D {
class HUALEIEngine : public IEngine {
public:
    explicit HUALEIEngine(const IPlatformCreateInfo& info);
    ~HUALEIEngine() override {}
    TextureInfo CreateTargetSceneTexture(uint32_t key, int32_t width, int32_t height) override;
    void SetTargetSceneTexture(uint32_t key, const TextureInfo& info) override;
    void ImportScene(uint32_t key, const std::string& gltfPath) override;
    void ImportBackgroundScene(uint32_t key, const std::string& gltfPath) override;
    void SetUpCamera(uint32_t key, const std::string& cameraName, const CameraInfo& info) override;
    void SetUpLight(uint32_t key, const std::string& lightName, const LightInfo& info) override;
    void SetUpAnimation(uint32_t key, const std::string& animationName) override;
    void SetAnimationState(uint32_t key, const std::string& animationName, AnimationState state) override;
    void RenderFrame(uint32_t key) override;
};
}
#endif